Quote:
Originally Posted by Feathered_IV
I don't think it will ever really replicate the sort of numbers one saw in a typical BoB engagement. Blaming it on hardware limitations is a cop out too. It just requires a creative solution that the developers are incapable of producing.
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It's already achieved the highest number of AI in a mission out of any flight sim ever made besides the original IL2 (If not go ahead and give me some proof) And considering the developers have already produced the longest lasting most popular WWII, IMO the best flight sim ever made, I think they're more than capable of doing just about anything.
Did you ever remember how buggy ROF was when it 1st came out? Heck, they still can't even fix the problem with their master browser, and it's pushing 3 years. The game engine for ROF is soo limited it's not even funny. I think I have more AAA at a single airfield in our mission than what's even possible for the total number of objects in a ROF mission before it crashes. IL2COD is straight up awesome. Just because everything doesn't work right atm, does not mean that it won't ever work right. The main thing, the game engine, has already proven it can do more than any other sim out there already and this is by a long shot. As a MP player, the only sim that even comes close to what you can do in IL2COD is the old IL2.
Please show me any flight sim that can even think about getting this many planes in the air.
Here's over 1000 planes: (yes it's slowed down for performance sake / record) Go ahead and show me 1/10th of those # of planes in a ROF video. Good luck getting the mission to even load!
Oh, and this was back in May.