View Single Post
  #17  
Old 10-26-2011, 12:33 PM
6S.Manu 6S.Manu is offline
Approved Member
 
Join Date: Oct 2007
Location: Venice - Italy
Posts: 585
Default

Quote:
Originally Posted by adonys View Post
The main problem is game's FoV.

If you look in game with the 30 FoV, you'll see the aircraft at the correct real-life size. Problem is, we're using the 90 FoV most of the time.

to solve this, they need to scale the models to appear in 90 FoV as they appear in 30 FoV.

Also, aircraft models should be rendered at longer distances than they are atm in game, instead having them replaced by dots.
This could be a good solution and I was talking of it with my teammate about this last night. As you see in the opening post a 109 at 3km would appear 8 times bigger at 39 FOV (50mm, human eye) than at 70 FOV (normal view in IL2, the 90 FOV is the wide one).

It would be nice to use degrees as ratio unit, but I don't have the possibility if not making real photos...

There will be problems with the real speed perception but it should be an improvement nonetheless.
__________________

A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 10-26-2011 at 12:36 PM.
Reply With Quote