Quote:
Originally Posted by Madfish
The issue still remains:
--------------------------------------------------------------------------------
You joust with an AI 109 E4 at low level over your field.
You are flying a Hurricane...
The AI has the far better aeroplane...
You do a nice little barrel roll and drop on his six and paste him and he crashes...
You salute him in chat...
And he says...
"Gay game" and even the last AI quits. Game ends up completely dead.
Oh so satisfying.
--------------------------------------------------------------------------------
Because the real issue is that no one plays that game. Yes, a hand full - but that's not enough. Not enough for cool servers and other gameplay modes other than "oh yeah I studied this crap for ages and now I'm gonna kill you, frustrate you and make sure the game ends up dead.
The core issue is that this sim needs to be more accessible. If SIMs can't come up with ways to pull this off they'll be dead in a few years. And THIS is far from satisfying, even though it's not really your fault. (Although posting this rubbish here is)
|
No one plays what game?
..die and disconnect? Some do, not too many.
..play CoD at all? More than a 'handful' do.
..play CoD in full switch? More do than don't.
As for 'accessible' this is a simulation not a console game. It will always attract less players than a console game created to be more 'playable' than 'interesting/immersive' and needing some study and practice (and if that meant paying more for it I would). Console games are also tied to a fixed hardware platform making it easier to develop for, unlike PC Games trying to bridge several generations of technology. On the other hand the fact that we are forced to buy new console platforms when the old ones are no longer supported and in order to gain the use of new techniques/technologies, does help support the argument that new PC games should perhaps do the same and not try to reach back too far, e.g. in CoDs case XP. That might make PC games more 'accessible' with less technology differences to try to accommodate.
If by gameplay modes you mean ways of making it more 'accessible', as in 'easier to play', there are many settings that can 'dumb it down'. If you mean Maps/Theatres there are already several (which lend themselves to easy play settings and instant dogfights) and the series will have more when it expands. Many people have become used to the wide-ranging theatres and aircraft of IL-2 1946 and overlook the fact that IL-2 started in the same way as CoD with a limited map and plane set before being developed across new theatres over the following 10 years.
It sounds like console games are more your thing.