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Old 10-21-2011, 03:51 PM
heidelbergensis heidelbergensis is offline
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Join Date: Mar 2008
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The beauty of this version is that is customizable...the AA with the default configuration is too mild, but you can increare the effect and it becomes almost perfect, except the black antennas..

This is the part that sets the amunt of antialiasing with my settings :

/*------------------------------------------------------------------------------
FXAA SHADER
------------------------------------------------------------------------------*/
// Set values to calculate the amount of Anti Aliasing applied
float fxaaQualitySubpix = 0.85; // Default: 0.75 Raise to increase amount of blur
float fxaaQualityEdgeThreshold = 0.010; // Lower the value for more smoothing
float fxaaQualityEdgeThresholdMin = 0.0233; // Lower the value for more smoothing



Some sharpening is a great improvement, mainly if you´re running at relatively low resolutions; but if it does not fit your taste, simply disable it.(//).These are my setttings (milder than default, I think):

/*------------------------------------------------------------------------------
PRE_SHARPEN
------------------------------------------------------------------------------*/
//For higher precision in the calculation of contour, requires slightly more processing power
bool highQualitySharpen = 1; //0 = Disable | 1 = Enable

// Set values to calculate the amount of AA produced blur to consider for the sharpening pass
#define Average 0.8
#define CoefBlur 2

// Set values of the sharpening amount
#define SharpenEdge 0.2
#define Sharpen_val0 1.1


All the rest are alterations in color and tone; That can be lowered or disabled according both to personal tastes and monitors..

So, yes, you only want the AA, maybe some sharpening, but the original colors; disable all the rest and fit the AA amount to your taste. And as an additional remark, I found that, FOR ME, it works even better if you ALSO put the ingame antialiasing active (x2 in my desk).

Last edited by heidelbergensis; 10-21-2011 at 03:53 PM.
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