View Single Post
  #206  
Old 10-21-2011, 03:49 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
Approved Member
 
Join Date: May 2010
Location: NM
Posts: 2,248
Default

Quote:
Originally Posted by heidelbergensis View Post
It´s on thread answer #128.

The direct link to the fileset is

http://www.assembla.com/spaces/fxaa-pp-inject/documents
Thank you heidelbergensis!

This new version is much nicer!

Now there is no need to edit CoD config files to use DX09 in that this new version supports DX10!

And easy to use! It does not get any simpler than this! Just drop the files/folders into your game's root directory and wa-la! I mean you would have to 'try' and F that up to F that up (read dont read the readme.txt)

I tried it online last night.. Tried a few servers, never got kicked or any warnings of cheating this or that, so, for now STEAM seems to be fine with it.

Now I just need to see if it truly fixxes the 'jaggies' at far distances.. In that no one was online last night that I could find.. I did see a few blimps that looked much smoother at distances, and thier 'dot's at far distance looked better too.. and the transtion from dot to outline of a blimp was.. well not smooth but at least I did not loose sight of it

Down side is Ill bet once I get all the settings the way I like it, Luither will pop in and say they got a patch to enable AA in the game
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
Reply With Quote