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Old 10-17-2011, 01:11 PM
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David198502 David198502 is offline
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Join Date: Dec 2009
Location: Austria
Posts: 1,536
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ok Kodiak...i tried the script.
the He's of the main mission disappear after the 60seconds, but all other He's of the submissions will stay on the map...

so i pasted the relevant part of the script in all the submissios to destroy these He's as well.....this works!

...but is it possible to edit the script of the main mission, that all He's, including the ones of the submissions, disappear?

i looked at your brilliant tutorials on sturmovik.de and saw that its possible to destroy planes not only after a certain time, but when they cross a certain waypoint...but honestly im a bit overwhelmed by all its details that i dont consider myself capable of doing this by myself....

i also saw that it is possible to load submissions randomly...but in your tutorial you have some conditions which determine whether a mission is loaded or not(mission x will not be loaded if one destroys friendly vehicle)...i would like to load submissions randomly, regardless of any conditions, every xx seconds.is that possible?

i think its a better solution for my purpose to load submissions by random than loading mission after mission in determined sequence, because this would add an surprising factor, and i think it would shorten the script drastically, if i want to have 20 or more submissions.


btw, i really appreciate your help, and admire your patience with me!thx in advance...




PHP Code:
/**** 
 * Brief startup guide to scripting. 
 * This is a sample script to create a small online 'campaign' containing a main mission and 3 sub-missions.
 * 
 * Copy this script to Notepad and save it as sample.cs into the same folder your mission will be located, e.g. 
 * C:\Users\%user%\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Multi\Dogfight\My_mis1\
 * Scripts have to be saved with .cs extension and have the same name as the main mission.
 * Create and edit your main mission in FMB. In this example the main mission name should be sample.mis because the script name is sample.cs.
 * Make sure you have both sample.mis and sample.cs in the following directory (on the drive you have your Documents folder):
 * C:\Users\%user%\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Multi\Dogfight\My_mis1\ 
 * Create and edit 3 missions you want to be loaded into the main mission with FMB.
 * Put these 3 missions in the same directory, name them as mission1.mis, mission2.mis and mission3.mis.
 * That's it.
 * 
 * In case you saved your mission files into other directory than Multi/Dogfight/Dogfight/My_mis1/ , than edit 3 filepaths in this file. 
 * e.g. the line GamePlay.gpPostMissionLoad("missions/Multi/Dogfight/My_mis1/mission1.mis" contains the path to the 1st sub-mission.  * 
 * 
 * Change message text after GamePlay.gpHUDLogCenter commands to whatever you like (usually mission objectives and their location on the map).
 * The text in this example is visible to both sides for simplicity.
 * 
 * You may wish to download and use Microsoft Visual Studio 2010 Express to open and edit .cs files. It is free and makes .cs files easy to read and understand.
 * Download link http://www.microsoft.com/express/Downloads/#2010-Visual-CS
 * 
 * All text after // marks are comments describing what the script does.
 * You may play your mission in MP or as a SP mission if you create a passworded server.
 * Have fun! and S! from 3GIAP
 * 
 * Feel free to delete all the comments above and including this line from this file. ****/

using System;
using maddox.game;
using maddox.game.world;
using System.Collections.Generic;

public class 
Mission AMission
{

    public 
override void OnActorCreated(int missionNumberstring shortNameAiActor actor)
    {
        
base.OnActorCreated(missionNumbershortNameactor);

        if (
actor is AiAircraft)
        {
            switch ((
actor as AiAircraft).InternalTypeName())
            {

                case 
"bob:Aircraft.He-111P-2":

                    
Timeout(60, () =>    // Time in Seconds
                         
{
                             (
actor as AiAircraft).Destroy();
                         });
                    break;
            }
        }
    }


 
public 
override void OnTickGame()
{

// loads the 1st sub-mission in 10 min and repeates it every 60 min.
    
if (Time.tickCounter() % 20000 == 320// 108000 = 60 min repeat. 1800 = 10 min delay. 
        // pls. note!!! the 1st figure above must be always larger than 2nd!
  
{
      
GamePlay.gpPostMissionLoad("missions/Single/apocalypseLondon/mission1.mis");

      
// prints message on screen after mission load
      
GamePlay.gpHUDLogCenter("Hello, world! Mission1.mis loaded!");

      
// prints message on screen in 10 minutes
      
double initTime 0.0;
      
Timeout(initTime += 600, () =>
      {
          
GamePlay.gpHUDLogCenter("10 minutes into the 1st mission! Wow! It works!!!");
      });

      
// prints message on screen in 5 minutes
      
Timeout(initTime += 300, () =>
      {
          
GamePlay.gpHUDLogCenter("Wholy s.. it works!!!");
      });

   }

// loads the 2nd sub-mission, etc. the same way
       
if (Time.tickCounter() % 10800 == 1000//  108000 = 60 min repeat, 54000 = 30 min delay. 
    
{
        
GamePlay.gpPostMissionLoad("missions/Single/apocalypseLondon/mission2.mis");
        
GamePlay.gpHUDLogCenter("Mission2.mis loaded!"); 
      
double initTime 0.0;
      
Timeout(initTime += 600, () =>
       {
           
GamePlay.gpHUDLogCenter("Mission2 10 min message!");
       });
            
      
Timeout(initTime += 300, () =>
         {
             
GamePlay.gpHUDLogCenter("Mission2 15 min message!");
         });
    }

// loads the 3rd sub-mission
       
if (Time.tickCounter() % 10800 == 1500// 60 min repeat, 50 min delay 
       
{
           
GamePlay.gpPostMissionLoad("missions/Single/apocalypseLondon/mission3.mis");
           
GamePlay.gpHUDLogCenter("Mission3.mis loaded!");

           
double initTime 0.0;
           
Timeout(initTime += 600, () =>
           {
               
GamePlay.gpHUDLogCenter("Mission3 10 min message!");
           });
           
Timeout(initTime += 300, () =>
           {
               
GamePlay.gpHUDLogCenter("Now it really works! You are a genius! Have fun!");
           });
       }

// loads the 4th sub-mission
       
if (Time.tickCounter() % 10800 == 2000// 60 min repeat, 50 min delay 
       
{
           
GamePlay.gpPostMissionLoad("missions/Single/apocalypseLondon/mission4.mis");
           
GamePlay.gpHUDLogCenter("Mission4.mis loaded!");

           
double initTime 0.0;
           
Timeout(initTime += 600, () =>
           {
               
GamePlay.gpHUDLogCenter("Mission3 10 min message!");
           });
           
Timeout(initTime += 300, () =>
           {
               
GamePlay.gpHUDLogCenter("Now it really works! You are a genius! Have fun!");
           });
       }


}



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Last edited by David198502; 10-17-2011 at 02:03 PM.
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