Ok, i see couldn't work
this is the main block:
Code:
using System;
using maddox.game;
using maddox.game.world;
using System.Collections.Generic;
public class Mission : AMission
{
}
You must place your code between the two brackets
{ ...
}
so you must place
public override void OnActorCreated(....)
{
.....
.....
}
and
public override void OnTickGame(...)
{
.....
.....
}
between the brackets.
Your fault was that you placed the OnActorCreated into the OntickGame and this is not allowed in C#.
Hint: Open your Clod Console and you will see error messages if anything goes wrong.
So should your code look like:
Code:
using System;
using maddox.game;
using maddox.game.world;
using System.Collections.Generic;
public class Mission : AMission
{
public override void OnActorCreated(int missionNumber, string shortName, AiActor actor)
{
base.OnActorCreated(missionNumber, shortName, actor);
if (actor is AiAircraft)
{
switch ((actor as AiAircraft).InternalTypeName())
{
case "bob:Aircraft.He-111P-2":
Timeout(600, () => // Time in Seconds
{
(actor as AiAircraft).Destroy();
});
break;
}
}
}
public override void OnTickGame()
{
// loads the 1st sub-mission in 10 min and repeates it every 60 min.
if (Time.tickCounter() % 10800 == 180) // 108000 = 60 min repeat. 1800 = 10 min delay.
// pls. note!!! the 1st figure above must be always larger than 2nd!
{
GamePlay.gpPostMissionLoad("missions/Single/mission1.mis");
// prints message on screen after mission load
GamePlay.gpHUDLogCenter("Hello, world! Mission1.mis loaded!");
// prints message on screen in 10 minutes
double initTime = 0.0;
Timeout(initTime += 600, () =>
{
GamePlay.gpHUDLogCenter("10 minutes into the 1st mission! Wow! It works!!!");
});
// prints message on screen in 5 minutes
Timeout(initTime += 300, () =>
{
GamePlay.gpHUDLogCenter("Wholy s.. it works!!!");
});
}
// loads the 2nd sub-mission, etc. the same way
if (Time.tickCounter() % 10800 == 1000) // 108000 = 60 min repeat, 54000 = 30 min delay.
{
GamePlay.gpPostMissionLoad("missions/Single/mission2.mis");
GamePlay.gpHUDLogCenter("Mission2.mis loaded!");
double initTime = 0.0;
Timeout(initTime += 600, () =>
{
GamePlay.gpHUDLogCenter("Mission2 10 min message!");
});
Timeout(initTime += 300, () =>
{
GamePlay.gpHUDLogCenter("Mission2 15 min message!");
});
}
// loads the 3rd sub-mission
if (Time.tickCounter() % 10800 == 2000) // 60 min repeat, 50 min delay
{
GamePlay.gpPostMissionLoad("missions/Multi/Single/mission3.mis");
GamePlay.gpHUDLogCenter("Mission3.mis loaded!");
double initTime = 0.0;
Timeout(initTime += 600, () =>
{
GamePlay.gpHUDLogCenter("Mission3 10 min message!");
});
Timeout(initTime += 300, () =>
{
GamePlay.gpHUDLogCenter("Now it really works! You are a genius! Have fun!");
});
}
}
}
btw i've not tested the script in Clod so may be there are other errors are present, but normaly it should work.