What these errors can be related? Just had server launcher crash some time after these errors.
Code:
[21:44:59]
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[21:44:59] System.NullReferenceException: Object reference not set to an instance of an object.
[21:44:59]
[21:44:59] Server stack trace:
[21:44:59] at Mission.OnPlaceLeave(Player player, AiActor actor, Int32 placeIndex)
[21:44:59] at maddox.game.ABattle.OnPlaceLeave(Player player, AiActor actor, Int32 placeIndex)
[21:44:59] at maddox.game.ABattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
[21:44:59] at maddox.game.world.Strategy.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
[21:44:59] at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
[21:44:59] at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)
[21:44:59]
[21:44:59] Exception rethrown at [0]:
[21:44:59] at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
[21:44:59] at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
[21:44:59] at maddox.game.IBattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
[21:44:59] at maddox.game.GameDef.eventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
[21:44:59] at dp8K7ffZC2JmTFxNtum.gkydOifm2sRXchrPjNC.eventGame(GameEventId , Object , Object , Int32 )
[21:44:59] at tpZkklAJjTISdGT144j.fBZFTNAMvsuuP0ewCS3.AY6A72gxK6R(GameEventId , Object , Object , Int32 )
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[21:44:59] Server: vist is now with the Blue army.