Thread: So.. what next?
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  #27  
Old 10-09-2011, 07:43 AM
salmo salmo is offline
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Join Date: Mar 2011
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Quote:
Originally Posted by csThor View Post
Nothing so "etheric" ( ) as new planes. Simply put right now CloD needs (apart from bugfixing and not necessarily in that order):

1.) A few warships - destroyers, E-Boats, submarines etc
2.) More variety among the civil ships.
3.) Static "area" targets that can be actually targeted.
4.) Working radio commands
5.) working Radar
6.) AI that actually has intelligence

Oh and for the finishing touch it needs a dynamic campaign รก la Red Baron II.
Let's not forget...
1. Working airbase sirens
2. FMB/scripting documentation - promised over 6 montyhs ago in the original game documention manual (no-one knows what some of the *.cpp scripts do)
3. Dynamic weather (it was promised in the game promo's)

But hey, we should all be grateful the dev's are apparently working on 3D technology which will only be accessible by very few users.
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Last edited by salmo; 10-09-2011 at 10:02 AM.
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