1) I hate to throw this question out now (hours after you posted questions for Oleg) but I was wondering if the "delay"(?) in the "SoW BoB" development had something to do with the delay of the "new" OpenGL 3.0?
2) I was wondering if the "RRG's" "Project Galba" had anything to do with the new "SoW" game engine, and if it was a "Korean War" fighter sim...
3)I was wondering if maybe you could "wet our appetites" with some of the details of dynamic weather?
3,a...will their be a historical weather feature (the weather will play out, day by day, as it did in historical records) that matches weather conditions in the game with that day in history?
3,b...will their be a mission building feature where the player can choose weather conditions that "play-out" (example...high pressure sunny day over south England with a "cold front sweeping in from the north") or will it be a "drop down feature" like we have now (clear,sunny,cloudy,rainy,snowy)...
4) To what altitude will the "game engine" be modeled...will the FM be accurate above 20,000 feet?
5) Will their be a "dynamic" nightime sky (changing/accurate star patterns and moon phases) so that we can navigate by the stars? Also this would aid in recreating night time conditions for mission building (full moon or new moon)
Maybe the star patterns and moon phases could be matched to the "day, month, and year" selected in the mission builder, and matched to where you are on the map...
Sorry these question are "last minute"...