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Old 10-07-2011, 09:23 PM
Hellbender Hellbender is offline
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Join Date: Apr 2011
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Quote:
Originally Posted by Geronimo989 View Post
Is there any point in using ball ammo? I take it that it is just a regular bullet? Wouldnt it be better if it was armor piercing or incendiary?
I assume that regular bullets deal moderate damage to soft and hard components of a plane. Armor piercing rounds deal high damage to hard comp. but low damage to soft components. Incendiary rounds on the contrary deal damage over the time when for isntance that ammo ignites you flaps any you have to watch how the flaps of the Spitfire slowly burns away. If my assumptions and observations are correct, my question arising in that context is what good does the DeWild HE round concerning damage ? Perhaps someone should fly around with only AP or DeWild rounds.

Little side note: I guess oen day the developers will put in Spits and Hurricane versio nwith the Hispano cannon and we will have another discussion here.

Concerning the M-Shell or the german auto cannon: I am relatively successful with it against british planes concerning inflicting critical damage. And from the receiving end seen, only 2-4 cannon shells are quite devastating, especially in the wings since the big wholes left by the shells, negate your truning bonus against a 109 or 110 since you lose lift with wholes in your wings ( I´m talking of big wholes here ,not the MG wholes ).
From my perspective, the cannon shells have an enormous destructive potential and I agree with those you posted in other cannon related shells, that it took 4 cannon hits on a fighter to bring it down (and 20 for a 4 engine bomber). I experienced it often on the ATAG that the 109s manage to hit you luckily (from unorthodox angles) with 2 or 4 cannon shells and the hurricane or Spit has taken severe damage and is no longer able to stay in the fight. Mostly due to a upcomign engine failure (oil leak, govonor failor etc.) I had to land the plane. I didn´t explode in mid air or my wings were ripped apart but I was not able to continue that fight for a longer time and was forced to land somewhere.
Concernign ripping apart, I made the experience that flying almost into the motuh of your target with the 109, 8 to 10 rounds can rip a plane or a wing easily apart from close range when you can´t miss your target anymore .

On the other side I balst 3 seconds into a 110, inflict serious damage and it might be still able to fly, not for long but it had its punishment.
That video should show it:

Last night on the ATAG server I was able with the default Hurricane Rotol ammo load out and 200m convergence to ignite a 109 (see picture). Igniting planes really occurs seldomly to me. I assume you have to pound the main tank to ignite it porperly .
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