View Single Post
  #42  
Old 10-01-2011, 02:50 PM
Vulture Vulture is offline
Approved Member
 
Join Date: Mar 2009
Posts: 210
Default

Well, only Demonesses first and the rest of the team going after the quicker ones isn't exactly desirable. For me, that is. I want to act first and control the battle right away and most desirably not only in round one but throughout the entire battle.

When you play no-casualty, you have no other choice, you just CANNOT have the opposition make it halfway through the field and be able to reach every unit they please in the second turn, and the opponent just CANNOT fire at will at your support/ranged units with their archers right away. Your melee/tank has to be in their face first, incl. a phantom or an ice ball for those you cannot block. See, your tanks will have their asses beaten and you need time back for those. If the enemy archers just randomly fire one at the Demonesses and two at the Skellies you're doomed to play this battle to round 10 or further to get all the mana to restore the tank and the Demonesses (both lvl 40 --> 60 mana, maybe 90 if you're not a mage and lack the spell power and must ress the tanks twice) you otherwise just had to Time Back once which you couldn't because you had to Time Back the Skellies.

You see the importance of high init.

€dit: think of Dragon battles for example. It is just a MAJOR advantage and changes the outcome of the battle GREATLY if you're able to lure Dragons into an ambush by lining up your two Vampires and the Demons behind each other. No Red or Black Dragon will ever NOT go for that and instead attack your Skeleton Archers or Inquisitors/Shamans/Demonesses w/ever. If only your Demoness act first you're at the Dragons' mercy and they'll just fly in, no matter what. Not to mention the fact that you could easily take out two stacks of Dragons before they even move with your whole team going first.

Last edited by Vulture; 10-01-2011 at 02:55 PM.
Reply With Quote