View Single Post
  #38  
Old 09-29-2011, 11:26 AM
Vulture Vulture is offline
Approved Member
 
Join Date: Mar 2009
Posts: 210
Default

Sure Hypnosis will work. And I have it in my game (Pendant Of Iron Will ftw :>)

But you just don't have the Might Runes to get to Onslaught early on. Not if you want Higher Magic 1 or 2 out of 3 first. Maybe I was wrong in wanting that early on (I just did it so I could beat Bogacho right away).

But it's not only the initiative problem I worry about, it's also the pure lack of damage to be completely honest. Idk what obscene amounts of Atk it requires to equate the lack of utility with damage but 15 definitely aren't. Not even in mid-game. And more atk will come at the loss of int. Sure you can give yourself the gear of awesomeness with 30 Atk and 40 Int giving yourself 3 skulls or whatever and it'll work better.

About the spell choice. Idk, I think mass Precision makes more sense than one Dragon Arrows (except if there really is one large stack of something fast and dangerous aka Dragons).

I'm ignorant of that atm, Thorn-Hunters do physical damage but their "spit" isn't considered a projectile, right ?

I just wondered about a new idea about a lvl 1 Dagger+Whip team. I was thinking Sprites, Lake Fairies, Skellies, Bowmen (ok they're lvl 2) and Thorn-Hunters. Might be fun to try that.
Reply With Quote