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Old 09-28-2011, 07:36 PM
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klem klem is offline
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Quote:
Originally Posted by SNAFU View Post
Nice script lines, Klem. Very usefull, while mission testing. Could also be used for OnPilotBailedOut to direct SAR operations to the pilot.



How do you know that? I also have experienced phatoms, while simply testing missions. In observation, this is a lag problem, because only objects are rendered in your viewing distance (you can see this while switching through external view, that only the objects are rendered, which are somewhat close to you). At some point the game stopped rendering an object, because a player left or got out of sight. Another player gets in range of the drawing distance of the object and the game starts calculating the new position of the object, but lost it somewhere, because of high work load in the net transmission. I think that is hard to explain for me, but easily observed with AI travelling tankers. Put enough of them in a group and start out of sight, get close to them and they will appear as ghostships, fist the dot, then grwoing but then suddenly gone and only the smoke of the funnel is still there.

PS: I think Blis removed all submissions from ATAG Server and only loads AI via CMD - and he still has the Ghost-Syndrom on the server.
Fair comment SNAFU. I was told that by someone several weeks ago (was it one of the ATAG guys? Can't remember). It could be wrong. Anyway they are still around

We seem to be short of objective-based missions and my main idea was to have a rolling battle without stopping/loading missions but 'clean out' and 'create new' objectives. I know its a tall order especially for someone who doesn't know how to do all that yet. Lets just call it 'optimistic vision' The general idea is a 'phase' of say 3 hours during which perhaps convoys try to reach objectives (sector x,y). The phase ends when either all/75%(?) convoys have been sunk or have reached their destination sector = win/lose for one side or other or a stalemate at mission timeout. Includes say a 10 minute end period for all players to rtb or be destroyed, followed by a period of cleanout/rebuild while they wait in the briefing room and then a call to re-enter the mission. A 'new day' if you like. Could be a couple of phases of convoys then a couple on coastal airfields/radar then on inland airfields then London all with 'countable' objectives. Victory would go to the LW if they achieved enough objectives or to the RAF if during the whole Battle they prevented the LW from achiewvinbg their goals. Of course if the LW succeed/fail at a phase it calls for different next-phase objectives. I am assuming different .cs scripts can be 'called' depending on results or just a massive multi-branch script.

OK so I am still at the bottom of the ladder, perhaps dreaming and it would need a lot of help but... just maybe....

...and of course, if it can't work, I know ATAG have found a way to automate mission changeovers by loading new missions. I think they could add the 10 minute rtb period though
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