Quote:
Originally Posted by Blackdog_kt
Just out of curiosity, are the higher FMB functions you mention new features or not? I mean, does the new FMB have the tools to do what the old one did without scripting and the scripts are something higher up the list, or do we need scripts to do things we could do with menus in the old FMB? Mind you, i'm talking about just the FMB, not external tools like FBDj and the like, the latter fall into the category of community created tools.
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This is what I wanted to ask as well.
The only complaint I have heard is that it is not possible to make delayed group start without scripts. This is not true, it is explained many times how to do it using a trigger in the FMB itself without C# scripting, e.g. recent brief description here
http://forum.1cpublishing.eu/showpos...74&postcount=5
This can be also done with a script (see link #2 in my sig for a copy-paste solution) but this is just an extra free bonus to what we had in original IL-2 and not obligatory at all.
Is there anything particular that was not included into CloD FMB but was present the Il-2 one?
BTW it is hard and time consuming to make new missions from scratch. I almost never have patience for this. It is much more easier to change and fine tune others' missions to your needs.