Quote:
Originally Posted by planespotter
Some good AI example for Cliffs of Dover, so it is not all bad. I am trying the campaign mission where in Spitfire you have to intercept incoming raid flying from Manston. Here there is also a Hurricane squadron, already on their way, as your Spitfire squadron takes off. In BOB for real, the Hurricanes generally concentrated on the bombers while the Spits took on the fighters.
In this mission that is exactly what happens, even though the Spits are close to the bombers as they are climbing up, they leave the bombers for the Hurricanes to attack, and they go after the 109s escort. The Hurricanes do manage to bring down some Heinkels and the Spits do OK against the 109s but not great I will say.
Anyway, some good things to say about this element of the AI!
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i think that behaviour is not much about the AI itself, but more about how the mission was created in the FMB.if they selected the bfs as a target for the spits, then its no wonder that they will ignore the bombers.
that is more a strength of the FMB instead of the AI itself i think.
but what i recognized in a similar mission today, created by myself, was that a group of bf's, who escorted He's over the channel to dover, flew s lines 500 meters above the He's, to stay in contact with them, although they flew faster.i set both groups at the same altitude, but as soon the bf's spotted the bombers, they climbed up to 1k and began to bank right and left all the time, to keep the high six flying 400kph, while the He's flew at 500m with 300kph.i flew as the wingman of the leader, and was pretty surprised by this behaviour.