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Old 09-16-2011, 02:31 AM
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bw_wolverine bw_wolverine is offline
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Join Date: Jun 2010
Location: Toronto, Canada
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I would agree about the radio contacts with the above posts. It's a general idea. You need to use the info given to create your own intercept vector. And yes, to be very clear, the info in the radio messages is the Enemy size, enemy type, enemy location, enemy current heading, and enemy current altitude. All of those except the enemy type are subject to change from the moment the radio contact is reported.

I would love it if the radio comms were to be patched to work as follows:

Each contact is turned into a radio option. So, hit tab to bring up coms, hit X to contact tower, hit Y to Request Vector, and hit Z to select the target you wish to be vectored towards (Home Base and Nearest Base could also be options, as well as any waypoints or other objectives in the mission).

Tower replies with:

Dysoe squadron, vector X to target heinkel 111s at angels Y.

or if the target is no longer valid:

Dysoe squadron, target heinkel 111s is no longer a contact. (Or just remove the target as an option from the list since it's unlikely that a target just listed will disappear and if you're unlikely to be asking for a vector to a target that was reported ages ago anyway).

That is in keeping with how they operated in reality I believe, thought I could be wrong. BoB II: WoV does a good job with this I think. At least a passable job anyway.

As for altitude, I generally don't patrol at anything less than 18,000 ft. Anything less and I feel like a sitting duck to anyone else with altitude. Also, bombers at altitude are easier to catch if I don't have to also climb thousands of feet to reach them. That's the difference between intercepting before they've hit their target and intercepting after.

EDIT: Hell, the more I think about it, I'd love it if the BoB II: WoV contact reporting lady was imported in. I know we can't do that, but she's awesome
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Last edited by bw_wolverine; 09-16-2011 at 02:43 AM.
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