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Originally Posted by LW_lcarp
As per the EULA, anyone who has made a mission, pianted a skin, done a movie, or even played online in something other then a UBI game room is breaking the terms of the EULA.
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Absolutly not:
- Making a mission is allowed by the mission editor who is a game feature. Using mission made by user is another game feature. It's like when you write a document with word and then read it with word.... using a software feature (so something which is not only part of the software, but wass also advertized as a game feature and one reason why people buy the game) is of course 100% legal
- use of user-made skin is also a game feature (also advertized and part of what you bought)
- playing online by IP is also a game feature, who was advertized and can be used legally. When you bought the game, you never signed an engagement to play trhough Ubi game Room).
For a movie.... it can be argued (as per "derived work" creation)
Considering the product you bought a user-license is protected by the French law about intellectual property, yes Qtim tools and modders that use them could legally be sued (but nobody can know what would be the court decision)
.... BUT..... once this is said.... then nothing is said.
Because Ubi would never spend a Euro cent to enforce intellectual property on a game which is commercially dead (or near to be)
... So neither Qtim, nor any modder will be sued
... So all this "legal debate" is useless and don't help in any way to solve the problem (which is the integrity of the online play).
Morality is another thing.... but turning the debate in a "good vs Evil" wont help more.
Now to answer Jasonbirder
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Why would there need to be an "official" nod? Every single Flight Simulator, no wait...let me not narrow it down every single flight, combat, naval, racing etc etc simulator has been modified by its community...
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Because official control is the only way to assure centralized quality control.
IL2 has also been highly modified (planes, maps, etc...) by the community... but under control.
Yes, there wasn't "free modding" during 6 years... and was it to its detriment?
The fact that IL2 today is the most succesfull combat flight sim ever... and this 6 years after the start and without "free modding", is a proof of the contrary.
Some say that would have been even better with "free modding"... but the reality is that nobody knows (and having know CFS world and other "free modded" combat fligth sim, I highly doubt it would have been the case).
And lastly for Lexx (even if he was allready responded in other threats...)
NO, offliners didn't pay for onliner stuff. They, as the onliners, paid for what was in the box.... nothing more and nothing less. Everything was written on the box and well advertized, so if they didn't want to have online server capability, they had the choice to avoid buying the box.... but Bearcat answered better than I do.
Now we could maybe go back on the only real concern (since now "free modds" are part of IL2 world): how can we secure online play again?
... at this point (that was reached allready long ago, as presented by Bearcat and others) pure offliners could just leave the debate.... since online play integrity is absolutly not their concern.