To get those sounds u still need a complete range of sounds from the engine in question (V8, V2 or what ever) , or u would have to synthesize it, correct? What i dont understan is: whats the difference from what they are doing now in CoD?
Getting complete range of engine sounds from Merlins is one thing, but what about all the other engines from WWII. Im sure if u/we paid for it (where possible) there wouldn't be any problems.
More importantly, how would it be implemented in a game? I very much doubt the 2 ( samples in op`s post and game sounds) is even remotely connected in the way it is produced in real time so to speak.
I don't know, maby i completely missed the point of the OP.
Last edited by Baron; 09-11-2011 at 10:04 AM.
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