An interesting thing regarding CoD performance is that it seems more CPU limited than I had thought, at least in my own empirical test I did a while ago when upgrading my rig... Below is a copy from an old post (from May so two patches away?) :
Below is a rather interesting study of what affects CoD performance. I used my old rig, my old rig with my new GPU and finally my new rig...
The "rules":
* CoD settings to "default" high settings with no AA, SSAO or anti epilepsy.
* Start the Fraps benchmark as soon as the track has started, and stop it the second the track is done. Don't forget to turn off "Stop benchmark after 60 seconds"!
* I used 1680x1050 resolution
On my old system I got this:
Core2Duo E8400@3.3 - GTX275 - 6 GB DDR2 800Mhz - P45Mb
Frames, Time (ms), Min, Max, Avg
6851, 218058, 9, 69, 31.418
Then my OLD rig with my NEW GPU - only gained 1.9 fps in average! Sure CPU limited - but the weird thing is that both cores are never above 70% load, most of the time at ~30-60%
Core2Duo E8400@3.3 - GTX580 - 6 GB DDR2 800Mhz - P45Mb
Frames, Time (ms), Min, Max, Avg
7230, 217293, 13, 70, 33.273
And then - my new rig in full glory (same GFX card as above but massive fps gain):
i7 2600k @ 4.5 - GTX580 - 8 GB DDR3 1600Mhz - P67 Mb
Frames, Time (ms), Min, Max, Avg
14867, 216997, 22, 168, 68.512
All on Windows 7 x64
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i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas
Last edited by mazex; 09-09-2011 at 06:36 AM.
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