Quote:
Originally Posted by xnomad
Well I finally got shot down by a human flown Spit tonight for the first time. First of all a big thumbs up to the pilot as I met him at 3000 metres! He had a bit of an advantage to start as I had to climb and turn to get on him to ID him first.
I managed to keep him in front of my nose for a few turns back and forth by doing some high yo yos. I got some MG shots on him first from a distance and saw him streaming coolant. So I thought I had this Spit 2 under control. He then went into a dive and I climbed a bit to wait for him to come up again below me.
So I'm expecting him to zoom back up and slow down below me as I've been spiral climbing. Nah he zoomed up and not only that, he did a hard turn whilst climbing and got some shots that knocked out part of my engine and my radiators! Now he was co alt with me and still hauling. You can actually gain altitude by diving and zooming up again but this was very unexpected.
I then did a helpless power dive to get away but my craft was a bit of a mess, I did some bunts and reverses and managed to get an overshoot but he turned on a dime and was right back on my tail. Engine shot to pieces, canopy off and out for a swim in the channel.
It's official I'm scared of the Spit MKII that thing is mean! In the right hands it's an almost impossible match for the 109. Salute to the pilot too, it wasn't just the plane.
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Sounds just like flying 190s back in IL2, down low it's full of better turning and better climbing planes, if you go a bit higher to BnZ them there are other faster planes higher up that BnZ you.
/me runs
On a serious note, i think the issue is not balance or historical accuracy on their own, because absolute balance is unrealistic and absolute accuracy is impossible. I think the issue is balance within the constraints of historical accuracy, but in the wider scheme of things, ie how the battles tend to play out:
A planeset with more or less equally undermodeled flyables results in a somewhat accurate portrayal of the way the engagements historically played out, because the "gaps" between the capabilities of each aircraft remain roughly the same. That's why 109s vs Hurris and Spit Is worked until now, they are all undermodeled to a certain extent.
A planeset with these same, equally undermodeled flyables and a single, properly modeled flyable does not play out like that, because there is now a huge gap between it and the other aircraft types.
The FM might be off, but if an ingame Hurri does 250mph and the 109 does 270, while a real Hurri did 300mph and the 109 did 320 (numbers are not accurate, i'm just illustrating a point here), it's still a 20mph performance gap in both cases and the way the fight plays out will be close to what historically tended to happen.
In other words, to have accurately evolving fights you don't necessarily need 100% accurate FMs, what you need is accuracy in performance differences between types. It's precisely this aspect which the Spit II messes up, because currently it's the only non-undermodeled fighter in the sim (or the least undermodeled): no single fighter during the BoB had a 100km/h airspeed advantage over its contemporaries.