I refer to Oleg's personal preference for static and scripted "historical" campaigns -- to the extreme of calling dynamic campaigns "arcade" -- because if he fails to see the fundamental value of dynamic campaigns to his customers, it *might* negatively affect the development of an immersive dynamic Online War available through the publisher for Oleg's
next sim: BoB And Beyond.
If we fly in airplanes, we all hope the airplanes' designers
like airplanes.