Quote:
Originally Posted by Ekar
Guess you were right after all - that it was more of a lighting/shading issue than texture issue. Have you noticed any changes to the terrain textures at all?
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ive not had a dump today ! (hehehehe)
but really ill eat my hat if those textures have changed. im liking what they have done to invoke these new additions.and i think i got my head around how theyve done it too(see end of post) !, but they need tweaked severely. between the blinding sun and the haze (which i think is dynamic BTW !) there is to much of it. and its resolution needs broadened where the effect is concerned.
by dynamic i mean it does dissipate a little the close to the ground you get. need to play and witness more to get to grips with it.
alas its time for a dump \o/
EDIT : after a long dump

no change to textures that i can see, and thanks for the understanding about my comments and conceptual understanding.
and !not sure but i found this stuff in there. might have been there before but theres alot of it (cg files)
* Precomputed Atmospheric Scattering
http://www-ljk.imag.fr/Publications/.../index_en.html
There is no doubt in my mind now about how great this will be eventually.