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Old 09-07-2011, 12:47 PM
Fatt_Shade Fatt_Shade is offline
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Join Date: Nov 2010
Location: Serbia
Posts: 837
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+30int IS overpowered, i did consider mage`s lower lds but his strength isn`t in number of army but in double cast : shroud+fire rain, illusion+illusion, 2xShoal of piranha, mass slow/haste+black hole/death star . . . With 70 int mage black hole make 20K astral dmg to all on battle field.
I`m sorry but i cant agree with that much change to hero. I did change fire mage to +10% to elemental dmg (magic,fire,poison,astral), but +30 int is just to much.
Humans are great in physical/magic dmg but their great feat is moral, and easily resurrected. Also if you take warrior/counterstrike it hilarious to cast stone skin on horseman and kick him in middle of enemy units. Race as itself isnt great, but isn`t weak either.
If you want to make mage setup with high numbers and dmg, then give him x30lds multiplayer , and he`ll have more lds then warrior, more int with your +30 bonus and will be just uninteresting to play with.
I had some ideas to change things in game, but something in area :
1) making items upgradeable so some of them will be useful later in game, not just discarded after we find first better, and making some new composite item of simple 1-2lvl items but useful during game. So far we collected items we dont use to destroy them with neatness for magic crystals, now there will be other options.
2) making some new spells -holy rage(as inquisitor skill) , lower enemy resistances (like goblin shamans passive ability), bonus poison dmg (like hell breath) , human/dwarf/elf/lizard/undead slayer (why to make bonus dmg to dragons/demons only, lets treat all races equally)
3) bladeking gave me great idea here , 9th post on page :
http://forum.1cpublishing.eu/showthr...t=22725&page=6
Why only mage have bonus not restricted. His int can go to 200 and still will get more dmg, att/def are restricted to 300% bonus/reduction, but bladeking try to make my idea work and it`s great.
4) Also here is something interesting http://forum.1cpublishing.eu/showthread.php?t=25742 , crit% working on special attack/spells.

Why i said this? Because you claim only handful units are useful in game because 300% bonus limit. I wouldnt agree , try warrior build with orcs , or melee shrek build, all dragon army with mage , 4th melee units +65% dmg as i mentioned on this tread bottom 8th page, 100crit% archer army with human+elf or orcs , girl power army , now that legendary phoenix can resurrect demons and new dictator 5thlvl unit pick them and go wild . . . There are lots of great unit builds and they arent limited just on mage hero. This changed RSE mod is harder as grimeleven said on start but to play it no need to strenghten mage in your files, just try other units and see what goes and, there is lots of them on debir island. No1 said we must play impossible settings.

I must agree with langtu on his remark maelstroms are overpowered, i have them on 178att/196def , 65%crit , 150-194mdg, it`s just not funny in battles Even black knights were interesting to play then this insane unit.

Last edited by Fatt_Shade; 09-07-2011 at 12:49 PM.
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