Quote:
Originally Posted by LUD
There is no need to go out Lobi, you're posting valid arguments, is just that there are others that believe different.
IMO Tuckie centered the question very well in this post
Everybody on the same page now?
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We are, but the boring naysayers will never leave page 1...
We need tweaks in taxiing, in smoke and windsock animations, etc. Things already know by MG as Tuckie said.
As we need tweaks in FMs, in DM, in graphics, sound... The initial question was answered: why does my spit spins around before engine start. No need to more discussion.
If ACE put around +40m/s wind speed in FMB and watch the Spitfire goes away like a kite, he will understand how funny is read his writing all this numbers... Because the first thing I do to test winds was try some +100km/h winds... Not so much weight in these Spits, maybe - MAYBE...

But not "so wrong" to me... Maybe just a little bit more friction, because planes don't "takeoff" in winds bellow stall speed...
100km/h winds test in planes without brakes and engines idle:
Fun with maximum CloD wind:
... and we don't have yeat wind sound, so the spinning is strange, because we can't know if we have wind blowing or not... But, again, I don't see anything so wrong... Maybe it's because is CloD... If it's RoF people will be amazed with wind acting over aircrafts... Freud can explain!!!
P.S. This graphics engine is really crap... Look at the shadows cast by smoke blowed in the wind... LOL! I love this "bugged" sim!