Hm . . . No this is official red sands skills.txt file
equilibrium {
pos=1,4
deps=accuracy,diplomacy
Possition 1,4 =middle column, 4th place from top, deps =what skills you need to upgrade it here it`s neatness + diplomacy, your file is changed.
Runic staff i havent got to 100% saturation but i thought it will be some options to insert runes in it when it happen`s. Dont know what to do, maybe some1 else managed to upgrade it ?
Question grimeleven, or any1 else, in exp_system_cfg.txt first string is for exp units need to gain new lvl. What is second string for ?
chp_expa_limits=10,10,15,15,20,20,25,25,30,30 ???
Is this max exp unit can get per turn? And if it is, how can i remove it, because for humans it sucks with their fighting spirit, and when you use harl second wind it`s gets useless because any unit already acted wont get exp if already maxed out exp in that turn.
I ask because i want to add more lvl`s to them. I got to dersu island and already have all units on max lvl(4th lvl melee build), and if this formula yujy made for hp/dmg% bonus works i`ll add higher cap for dmg/crit/res/hp. Att/def/speed/initiative is enough now because att/def bonus have max value by default (+60att over enemy def is 300% dmg and cant go higher), so i wanted to add bonus to stats that can make some difference in higher 10+ lvl`s. Hero max lvl is 60+, pet dragon 60, asmodeo . . . no1 knows actually

, so i wanted to change unit lvl max.
And does any1 know where can i add more lvl`s for pet dragon also ? In adventure mod it was all nice packed in pet.lua file and i add 2 more lvl`s for every dragon skill. Here i have no idea where to look, since dragon skills are in couple files, and nowhere can i find description for his lvlup`s (more dmg/rage/rest etc per lvl upgrade).