Quote:
Originally Posted by ACE-OF-ACES
One other thing to remember..
No simulation every 'was', 'is' or 'will be' truly realistic
Hence the name simulation 
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But then again - nothing is "realistic" by that definition as even human experiences are completely unique. For example if you go outside and run are you as good at it as others? Experience the same emotions? Thoughts?
It's hard to compare thus we have that many rules in competitions.
I believe that simulations have their "limits" but also have an additional level of freedom. For example the sandbox effect: you can't harm, be harmed or die.
This is a MAJOR difference. For example take the flight sim genre. WWII.
We now know the flaws and weaknesses of the planes. The pilots back in the days paid with their lives to discover them. We can also train and perfection our playstyle - could the pilots at the time?
Hence it's getting more and more difficult for a sim to be fair AND a simulation. That is why so much balancing is necessary. And that's also why I believe it would be great to have dogfight servers that aren't faction based and have co-op and other servers that could be faction based. Let people fight in the plane they want - that'd be the only way to be fair and a simulation.