View Single Post
  #37  
Old 09-02-2011, 03:34 AM
Helios Helios is offline
Approved Member
 
Join Date: Jul 2011
Posts: 116
Default

Thanks to both of you for the explanations! Now I see why I thought Dragon Arrows was so great on my last Mage playthrough when I had 9 Atk at the end and shot just about anything with them for higher damage than a normal shot.

@Vulture and the boot up the butt: yeah, I feel that way now! But (ha!) I've used the girls on every other playthrough and switched it up this time to sending endless Green Dragon Phantoms into the enemy lines with the Archmage shield talent on them, along with Royal Thorns, Dryads, and Inquisitors--I throw in Knights every once in awhile for tons of dragons but the dragons have been a joke for me with the two Dragon Slayer Swords--Royal Thorns just bite the stack in retaliation and kill them all, and then I bite the other stack who thought the RT were a yummy target, repeat next turn on the retal only, then Time Back. I was afraid the RT would be useless with their weakness to fire against the dragons, and the AI heroes/gremlins love hitting them with fire spells, but the Blackthorn Crown + Time Back is a lifesaver--obviously this is situational due to the godliness of the items I got on this game, so I don't think they would be very good against dragons in other situations a la Madstrike's.

Of the girls, I'm only using Dryads this time, since they are so useful in nearly every situation (I got the Blackthorn Crown + early stack of Royal Thorns and have been stunned at the damage I've been getting out of expendable thorns). I can't imagine what the damage would be like out of that cannon fodder if I hadn't sold those weapons!!

Since I know now how to edit the game, maybe I should just put them back for sale at some location since I've usually got a massive stack or two of expendable thorns in every battle. :p

And thanks for all the tips. I read the forum extensively last night and found some neat suggestions for wreaking havoc with Knights (Teleport spell + Circle Attack + Time Back), and some ideas for a Mage. I've seen it argued both ways for a Mage nuker on Impossible to be viable (I think these people must have given themselves insane items to make it work in every situation) and a Mage focused on 2x Distortion and Order spells both being the better of the two focuses, but perhaps there's a good blend to the two types, or that each one works depending on troop selection.

And I've got a possibly crazy idea to try and play games with only using a specific race by using the editor from the start that I would love to hear either of your input on which class to choose for each race. But I'll go put that post in the class forum and not clog this one up with it.
Reply With Quote