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Old 09-01-2011, 10:29 AM
Helios Helios is offline
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Join Date: Jul 2011
Posts: 116
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Vulture, thanks for even more info. Thanks very helpful regarding the Mage. I suppose as a Mage, one should have several different setups of equipment ready for when fire rain could do the job, or when brute force is needed. And it does seem pretty negligible to consider taking leadership before level 8 or so. By the end of the game, if taken four times in those first eight levels, it would be a tiny amount of difference in army composition. I'll start skipping it on my next playthrough. If I kite all the way to the Reaper, it surely wouldn't matter at all to skip leadership that early with all the banners you'd pick up before fighting a battle! (And I had a topic on leadership mentioned to me before, I just wondered what you as a veteran who obviously has a great grasp of the game thought. Not too many players around the forums these days!)

Regarding the Poison Dagger and Whip: do they affect all units, or are their bonuses only added to certain units? I already sold both in my game and have been rocking with 2 Dragon Slayer Swords and the Gladiator Sword. I never would have guessed those +1 damage weapons could be so useful.
--Edit: from reading the forum, it appears that these weapons do work on every unit. Very interesting!

And it never really occurred to me until now, but Dragon Arrows is a pretty good spell to cast on any kind of archer even if the target isn't a dragon, isn't it? It's like a Ghost Blade attached to an Atk stat rather than an Int stat, isn't it?

(PS: Sorry for hijacking this thread.)

Last edited by Helios; 09-01-2011 at 11:04 AM. Reason: Searched the forum!
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