As we're playing this particular game:-
ASUS A8N32SLi
AMD 64 x 2 3800+
2 Gb Corsair XLPT3200 2-2-2-5 memory
2 x XFX7800GT
2 x 160Gb HDD in Raid config
Jeantech STORM 700W PSU
Win XP
DirectX9c
Samsung 226BW @ 1680x1050
Nvidia control panel IL2 settings:
AF: x16
AA: Gamma correction On
AA: 4x
AA Transparency: Multisampling
Conf Text Clamp: OpenGL (tried Hardware)
Error reporting: Off
Extension limit: Off
Force Mipmaps: None
Multi-display: Single (tried multi)
SLi performance Mode: Split Frame Rendering
Text Filtering - Aniso mip: Off (greyed)
Text Filtering - Aniso sample: Off (greyed)
Text Filtering - Neg LOD bias: Clamp
Text Filtering - Quality: High Quality
Text Filtering - Trilinear: Off (greyed)
Threaded Optimisation: Auto
Triple Buffering: On
Vertical Synch: Force On
All video options ('Detailed clouds', 'Perfect' etc) maxed.
Some others...
Forest=2
LandGeom=2
Water=2
Getting 54-55 fps in Death track. About 40+ in SpitsVs109s hardest maps (a tougher test on some maps!). Spits drops to about 35fps at AA 8xS
Going to be interesting.......
__________________
klem
56 Squadron RAF "Firebirds"
http://firebirds.2ndtaf.org.uk/
ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders
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