Quote:
Originally Posted by furbs
Blackdog, that's some rose tinted glasses you got there.
Some of what you is spot on but some is way off the mark mate.
We wasn't told it was a unfinished sim till after release, are you just deciding to forget some of the stuff we was told?
The show at Kiev= bad performance is because of a lack of RAM. 
The epilepsy debacle.
nobody told us before release the sounds were a placeholder, same with the landscape colours and a host of other things.
Luthier has not spoken of FSAA since before the release and hasn't in this update.
Come on Blackdog, at least be fair and balanced with what you say, you make out the release and up to now has been plain sailing...it hasn't.
Don't you read the forums?
This patch is very welcome and im as excited as anyone, but this is just fixing what was broken and should of never been there in the first place and there is still a long way to go.
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I'm not going by what they said, i'm going by what was common knowledge since the Russian release (not the gaming expo in Moscow, the actual March 25th release): there were some very specific issues that everybody here knew about within the first couple of days, because
a) some Russian fellows came here to post about it and
b) some western fellows were willing to spend $15 to buy the Russian version as a sneak preview while waiting for the EU release and they also told us all about it.
I distinctly remember it because i was on the verge of cancelling my pre-order and waiting for the first couple of patches, although i'm glad that i didn't cancel eventually. It's not in my imagination and if i wasn't a little bit pressed for time right now i would gladly go dig up the relevant threads and post the links here. CoD's initial problems were common knowledge alright, at least for us who frequent this here forum. Choosing to ignore the signs is a case of personal choices and outcomes first and foremost.
As for the sounds, in one of the Friday updates there was a small video showcasing the exhaust flame effects. There was a Spitfire next to a hangar, it would start up and the exhaust stacks were belching some flames and smoke. The video was clearly marked as "exhaust effects with placeholder sounds" and guess what it sounded like? The sounds that initially shipped with the sim