Quote:
Originally Posted by zapatista
btw how do you know you are making it more realistic and accurate ? for example with fixing the ".50 cal problem" (where many people for a long time have complained it isnt as effective as it should be), do you only look for errors in the il2 code, or use % increase in weapons damage rate ?
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Hummm, for answering and clarify my work, i work directly in java code of the game...
Weapons have allready really usefull and good choosen properties, like weight, speed, type of munition, type of power, ability to penetrate and so on..... game engin is really well done for weapons.
When i had a look, i compare many things to doc (books, net and so on).
For example..... did you know that IAR81A used same 303 as the spit and MG131 in game?
Did you know that HS129 antitank guns had no APCR rounds ?
I manage to modify mg131 to have FN-browning 13.2 with accurate datas... no more (impossible at this stage to put FN-Browning in 7.92 instead 303 because it impact other planes, like spitfire and i don't modify in FM because i don't want to give more possibilities to cheat at those to download my mods..so, probably never put 7.92 on IAR-- sad).
Mg151/15 had no explosive shells... i gave it, but much less powerfull than mg151/20)
For the .50, i don't modify power of weapon or munition, just modify belting to have API and APIT.... no more.
Put APCR rounds for HS129 mk101 and BK37, change ROF to accurate values (160 rpm for BK37 and 230 for MK101)
Breda where dramaticaly too weak...... they were surely much less powerfull like .50, but..... not so that it was in game.... they are actually circa 40% weaker with my mod, seem to me not exagerated and corresponding to real datas.(power at muzzle was circa 10000 joules IRL and much less in game.... 0.50 had 0.97g of chemical charge, and HE breda 0.88g...
it was not the case in game for the breda. I made the rectification.
Had also the 1.17 g of chemical charge in MG131 HE, like in real life and so on...
I do no more, no less.... (BTW, i have patched my MG151/15 mod that was too strong).
SO, it isn't empirical method, just change game values when needed....
I surely don't touched anything if it was just matter on some details, but.... they are no details, just enormous differences, and strangely in wide majority of cases, for only one side.... so, i decided to make some rectifications.... i am perhaps little bit wrong for some weapons, but i sincerely think much less than original game....
Now, if you fire at short distance and with some angle, you can flamme a fw190, you can also in same conditions shoot down a spitfire with a folgore..... just as seen in guncam footages... it was often that the users of my mods said to me....
I work exactly as described in this post. and i don't want affect FM or DM, no ability to do that ..... and don't think it is a good idea.
Btw, i think a way can be find between modders and "pure-onliners"
It seems that many guys would (me too) that 4.09 final should be let clean and unmodded..... but it is sure that need polite and civilized dialog, not flamming as seen everywhere......
I am allready convinced, but, peoples need to speak and not to entranchend each side in his own bunker.....