Quote:
Originally Posted by zapatista
interesting, with the new bit being that there was indeed direct contact between RoF and the il2 team at the start (i hadnt seen that confirmed yet, and just knew about the overlapping time lines)
what i DO remember about that period is that there were incidents of attempted (and successful ?) code theft, and that some of those that were fired were because of unprofessional behavior and breaches of confidentiality, it was not a technical competency thing, there were "incidents" that led oleg to fire them, that much was clear.
one savior in all this was oleg's modular game design, were no single programer (other then himself) had an overview of the whole project, or had working integrated code. they each worked on their own area's, object and plane design, flight models, scenery, grafix engine , terrain detail etc..
pieces of the puzzle are starting to come together, we need some russian speaking contributors to unravel the rest.
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Go to ubisoft forums and stir up Gibbage, he used to work for Oleg progamming IL2. He has made so many rants, he is basically ignored. Yet a newb will hang on his every word.
At this point nothing matters that has passed. We all hope for the sake of our community that Luthier and the current dev team is up to the task.
No sense wagging a finger at the devs, Luthier or Oleg and saying naughty, naughty... it's a done deal. The devs have to move on. We would do ourselves good service to move on from all the speculations, whines, rants, etc.
I have every confidence as the fixes come to us, the COD patches will encourage new zeal from our community.