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Old 08-24-2011, 07:55 AM
SNAFU SNAFU is offline
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Join Date: Feb 2011
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To the topic, just remember the HL in the golden IL2 days. Of the 1000 online players maybe 10% were playing on full-real servern. But then you still hat the Hud-Log and usually on even on the full-real servern you had far from realistic surroundings. The most popular servers were the servers with shorts flight time to the mass furball on deck. Now take a look at the CloD, despite the state it is in, there is one populated arcade server and one populated full- real server. Also here you only have minimized flight distances to action, no realisitc surroundings. CloD went one step furhter in the direction to a simulation, event though is pretty much still an action shooter like IL2 with simulation elements, what do all the rest of the 90% online players do, who populated the acrade servers in the HL?

As far as I`ve read, switching off CEM is no option, due to program issues, and if the simple start-up procedure is already too much for the most players, how are the supposed to get along with simulated plane characteristics as the 109 ReVi, wariming up, the pitch control or temperature monitoring, where you don“t get a hud log message "Overheating"? I think there will be servers soon, which have airstart next to each other, so the gameplay will be reduced to what the most players seek - action as fast as possible, without any abstract obstacles like simulation elements.

I personally hoped CloD would be sophisticated simulation, but I am fine with the action shooter it is now, because there simply is no other WWII game, which is as close to a simulation as CloD.
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