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Old 08-24-2011, 01:45 AM
grimeleven grimeleven is offline
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Join Date: Feb 2010
Posts: 72
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Yeah i knew it but that's good some people test it out, it will be reduced to 25 next update. I was expecting the script randomness to have low chance of an enemy getting that much HP, i guess it's not that simple. About the Maelstrom, i didn't touch those level 5 units .lua pretty much from his mod, so things are like he wanted them to be but i guess we can change it.

I know those new units have too much leadership requirements but what if they had like 2500, wow they would be overpowered, so instead of lowering all their stats and skills i figured i'd leave them like that can they cost a huge amount of gold anyway. Also since most of them do special area attacks, they would be able to solo anything with lower leadership imo.

Oh and don't forget the archdemons, you will almost never get archdemons to hit something that has lower leadership than them to trigger the "Halve" so they were weak in impossible, halve just serves when u almost killed em all. Now the Oblivion ability is borrowed from Red Sand unit "Dryad" so it would affect it too, i might just check on to make it a new skill, later.

I believe the stun for Titans is that "custom_params {stun=40}" prolly means it adds a chance to stun on attacks.

"eng_unit_features.lng you didnt add new units in description, does it make any problems with units in game,or its not important ? " eng_legendary_warriors.lng contains all the new units info, so yes it can be in a separate file the game reads it and show tooltips.

Changes v1.1 - as usual copy/overwrite files
Exp system 25 max HP
Ogre Chieftains -20 Dmg
Cyclops -40 Magic Res
Dictators to Demon Portal spell
Sinister +1 Morale from Black Knights
Maelstrom, bonus damage to Runemage, Chieftains

Thanks Fatt Shade for your input and glad others are trying it as well.

Updated main post with 1.1
Shouldn't cause problem for games started with 1.0
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