Quote:
Originally Posted by zini4_tha_grunt
You need to recolour model texture?
First of all u need to duplicate native unit's model.
After that u have to use hex-editor, like winhex or any other and with this editor open unit's model (bma file) for "dds" word. Fater finding it you must rename it's name. (for example compare archmage.bma and firemage.bma files to get understanding of proccess).
Once you renamed the texture in bma file - save it. But keep in mind, than new texture name must have the same amount of characters in name as old one.
After that find native texture and rcolour it in photoshop (u must install NVIDIA plugin) or in any other advanced graphic editors. Don't forget to duplicate and remake your new model file (BMA) and new texture (DDS).
|
As you said, we have to edit both BMA and DDS files right? BMA with hex editor and DDS with photoshop or graphic editors. Does that correct?