And i just started new game with newly installed full translated red sands . . . so what am i supposed to do now ? Start yet another game
I loved the fact that players decided to revive this game with mods, but this isnt even funny anymore

Joking aside, good job and nice ideas with this grimeleven
I wonder how did you implement new items from other modes when i cant find their png files in redsandsextreme.zip that you uploaded here. In interface textures there are png for new units and their abilities, but no for new items. I ask this because i want t try to edit some items giving them lvl`s to upgrade like i said here :
http://forum.1cpublishing.eu/showthread.php?t=25033
If i managed to edit 1 item and place those new png files where they belong rest would be easy, but i cant find a single item png file in my all game oflder so i have no idea how to change them

I wanted to add new set from all resistance items : leather dress, magic ball when both equip to give additional 3% res to all, and -3% to enemy resistances
(reward_fire_mage_1=+5 Mana<br>Reduces enemy elemental resistances by 2%
reward_fire_mage_2=+10 Mana<br>Reduces enemy elemental resistances by 4%
reward_fire_mage_3=+15 Mana<br>Reduces enemy elemental resistances by 7%
reward_fire_mage_4=+25 Mana<br>Reduces enemy elemental resistances by 10%)
I changed fire mage medal to try this and it works, so i wanted to add -res% enemy to some item.
Help with this pls.
All this new modes change units, difficulty, spells etc but no1 try to change how items work, and there are some great items we use in game but later just throw them away since they become useless, so i wanted to change some of those to be useful later in game.
And 1 more question : if you took units from legendary warriors, and items from adventure mod why not take units form adventure also ? Champion is great unit and would fit perfectly in this red sands extreme edition.