Krupi, the time frame is now six and a half years and counting.
That's longer than it took to develop the B29, longer than it took to make the Manhattan project, and longer than it took to defeat both Hitler and Tojo.
Are we still impressed with the progress on this project?
Now, it may be, and it certainly seems so, that the new team have had to junk most of Oleg's work and start from scratch. If so, then yes, it would be an impressive feat to deliver anything like that which they promised.
But they won't tell us, so we don't know.
And, in the midst of "new graphics" (has any one ever said they were unhappy with Clod's graphics?), "new sounds" and "new physics", they still haven't mentioned "new game design aims", which is to me much more important - the game always ran fine on my rig apart from sounds.
The lack of dynamic content, and obscure and undocumented content creation system and the mind set that made the totally ridiculous shift-F1 Track ir limitations (I realy want to know if the guy responsible for that has been fired) are the killers for me.
Graphics and sounds are things I'd expect to get updated and changed anyway, as hardware changes over time.
I still see no evidence that they've actually learnt anything about game design or customer care through this debacle.
|