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Originally Posted by Ali Fish
that map border was just a placement taken from the old game when they patched the ingame map to work better.
reflections. dont think they were turned off, but more toned down through the mma files. i didnt like the effect, it looked nice and shiny, but they were not so nice and shiny back in the day 1940. granted though because of the presence over enhanced effects it can appear to look better because its more interactive & dynamic in its environment but for me its wrong not realistic. when we see bare or polished metal then we should see these effects and through the series and modernised materials we should see this more.
regards photorealism. we dont get to that level with textures. its shaders that do the job of reality. the texture is just a scale presentation of an object in a non dynamic state. At the core context of Photorealism is the dynamic aspect, One example of further development was the furthered use of a shader that mimmicks distance and atmosphere and the combined colouring chaanges it can make as i had discussed here in this thread, and as luthier told us in the last update.
its all about the shaders with this sim and the context of photorealism.
you have touched upon the 4 tiles factor too Ekar. I had previously commented that if we had 1 or 2 more tiles in that mix to make 6 interacting tiles then we might be able to get further with what seems wrong as youve stated. i agree with that.
if i had free reign to mod an englaish scenery the scale as is. i would have a 9 map grid system, but at 1024x1024 size. This would allow regional variations upon the patch quiltwork effect. 3 main field types and for each type a transitional tile. If i get the chance to for e.g. fully re create the current scenery of england i will attempt this. but within the current format i just dont see the outcome of the work being actually worth it. i.i. no better than what we have at present. no point modding what 1C have done already, in many respects 1C nailed it given the current possibilites even though you may dislike it or be very opinionated of it.
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You might be right about the reflections- I do prefer a bit of shininess on the planes exactly because its a more dynamic look. But I do have trouble believing the original planes were that matt. I mean, they were mostly straight out of the factory I assume. Watching this video the other day-
I also noticed the shininess of the Spit- right in the first shot you see a very metallic looking reflection along the side panels, much closer to the video posted in Luthiers thread, than what is ingame currently. I'm not a WWII plane expert at all so I can't tell you if they've gone to extra trouble to polish the planes up for display or not. Anyway... it's probably just another thing to argue over, like the colour of the grass.
Regards shaders and the environment, it will be interesting to see what changes after the next lighting update. I think they might be headed in the right direction but I still think the textures are very important. They both work off each other. One thing I thought might help is the use of a detail texture- just like WOP uses on its terrain, in order to break up the pixelation at lower altitudes. I can't imagine WOP's terrain textures are higher res than in CloD, but the detail texture helps to sell the illusion of higher res.
PS, Going off topic now, but I'm also really into shaders. In fact, I've just started a blog about shaders and materials in Maya. Its a tutorial driven site with tips on how to make various handy shaders. Check it out when you've got a free moment Ali

(although not much content right now)
http://materialism-blog.blogspot.com/
Philip-
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Currently the look of the textures is like a patchwork quilt, whereas in reality, the fields in England are usually grouped closely together reuslting in large areas of grassland and similar areas of crop-fields
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Yeah, those were my initial thoughts about the landscape as well. I voiced my concern to Oleg some months ago about it, he reassured me at the time but I can't remember what he actually said now. PS, I haven't abandoned this terrain mod stuff, I just want to tread lightly and not use up all my energy, or waste all my energy. Be good to let the sim settle down a bit I think.
edit- finally, working AA....
http://forum.1cpublishing.eu/showthread.php?t=25281
Happy days