not to forgett that the new FullMissionBuilder just looks like the old one. If you go deeper, just to put a missiongoal, you have to programm some code.
And that with almost no official documantation. CHAPEAU to all the communitiy mamber who are going behind that stull and are trying to help !!
I, as example, have stopped (after the first 2-3 weeks) building anything - after hundreds of COOPs for the VOW online war.
BUT, that is limiting the online play - because you need missions for that.
In 2001 with IL2 release there were working COOPs and the Hyperlobby - after 4 month after its release i had plenty of online coop missions in my logbook.
To ad, inm these time there wehre no deticated server and no serverscripts available !
That came later.
So, i guess, it needs more time till a more massive onlineplay will happen.
As an example (not as an comparison !) , RoF has after now 2 years of release also no massive onlineplay . I guess, in some part its also very complex FMB is not unguilty...with other engine related limitations.
Overcomplex stuff, reduces the amount of people who can handle these things.
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