Quote:
Originally Posted by furbs
Thats fine Blackdog, we can see what the DF can do, im sure it can do some niffty things.
But we still need CO-OPs and that my point.
Did you ever see the amount of great single mission CO-OPs at mission 4 today? or see hyperlobby working with people playing CO-OPs all the time, plus all the online wars done in CO-OP mode.
the CO-OP allows you to play set piece actions for small numbers with very little fuss. Thats what i would like.
It cant of missed the devs attention im sure.
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It's not what DF can do because there's no DF either, it's Coop and DF rolled into one
I'm not against extra options (i actually believe the opposite). I just don't see the superiority of the old mode and it's not for lack of use: i used it a lot with IL-2:1946 to bring a buddy back into flight sims after a 10 year absence.
That guy had only rudimentary flight controls when he started, he used to be a falcon4 flier and had absolutely no idea about how to fly prop-planes with all their fancy control issues like torque and the like.
When all was said and done, the amount of times i had wished for capabilities similar to the new mode we now have was astronomical: once he would crash on take-off, then he would ram the ground targets, then he would crash into me, then if he didn't do any of that he would ram one of the Ju52s i had set up for air to air gunnery practice, and the list goes on and on.
If i could have had 20 Spitfires under AI control for us to jump into as they are orbiting 5 minutes from the target, plus a script to give us wave after wave of Ju52s i would have saved an immense amount of time. I really shudder at the thought of having to train 10 people at once and be at their mercy to get their stuff in order with some competency each and every time, or be forced to have a mission restart in the expected case that they wouldn't
There's only two things we need to have the full functionality of IL2 style coops in the sim:
a) a timer option to start the mission
b) a way to take control of aircraft without having to turn on icons or externals (simply having a list of existing aircraft ala Il2 and friendly icons only on the preflight map would do it).
Until then we can use a pool of loitering AI aircraft, enable icons on the map and have people click on their ride and then click fly, or have externals on so they can cycle the external camera to their aircraft and press alt-F1 to jump into it.
In other words, all that's missing to have the full capabilities of coop mode back is a couple of interfacing options, not the underlying structure.