
07-31-2011, 05:57 PM
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Approved Member
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Join Date: May 2008
Posts: 3,128
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Quote:
Originally Posted by Stefem
Krupi is right here, look carefully at the pictures/screen he posted and you can see what happened, the brackets are broken and the wings left off.
This kind of complaints are fed by "spectacular" game like WoP, such games has not to be realistic so developer can frees his creativity and create something very spectacular but that don't care of the aircraft structure and what happens on the real things.
The same is for sound, Oleg's team can't waste resources making, for example, a cool engine start-up sound only because it "feels" realistic, they need to find some real reference first and then they can implement it in the game, gathering reliable information is an incredibly time consuming thing to do and this explain why it took so long to CoD to come out, I mean, they has carefully modeled each aircraft frame and created the damage model accordingly to the aircraft structure!
Using WoP as comparison reveals superficiality in sim and games development in general.
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Quote:
Originally Posted by esmiol
like i always said... compare WOP to COD is like compare Mariokart to Rfactor 
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Quote:
Originally Posted by philip.ed
I can see what Krupi is saying. The end of the Hurris wing was hit, but the pressure was so much, it caused the wing to sever (cleanly) at the joint.
Fairly simple IMHO
Great video HG! That really is quite scary, though.
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Thanks guys glad someone else understands where I am coming from, it shows the level of detail that MG have gone into when researching aircraft.
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Quote:
Originally Posted by SiThSpAwN
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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