Quote:
Originally Posted by Sternjaeger II
This different opinions of people with similar experience is very surprising. I for one can tell that I've seen them in action in different settings/locations, and they pretty much all look like the ones below. Some are more smoky because of the size/tracer compound, but the streak is pretty spot on. For the people that never saw them in real life, there are countless videos on the internet that show how spot on the tracers are. Bear in mind that they've been developed to function like the real thing, by actually leaving a streak behind, not just as a fixed texture (hence the accurate rendition at slower shutter speeds). Can I ask you what you reckon they should look more like?
Anyway, among the many videos in different calibres, this one is quite spot on: the only minor squiggles you see with the tracers are due to the movement of the operator's hand (who's fairly steady actually).
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Actually, this looks fine here, but in my opinion this looks nothing like the game.
In the game, the tracers are moving faster then this, the FPS is WAY to high on COD, the tracers in this video are moving at a healthy pace, but nothing as fast as COD. play the game and watch how fast the bullet's are traveling. Their moving twice as fast as these.The rate of fire is also way to high, either that or there is literally a tracer in every round.
Also, notice on your video how the tracers go out and appear to hang for a moment and then begin to drop? COD does none of this. There is no arcing round or glowing ball. You cant see any tracers floating in the distance. They literally go out like lasers and vanish before your eyes. If the game tracers looked like this and had these characteristics, I would be happy. However they are a far cry from looking like this video.
Also, who the hell thought to use white tracers as default? White tracers? com one on.... no one uses white tracers.