Thread: COOP play/FMB
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  #10  
Old 07-29-2011, 05:51 PM
Blackdog_kt Blackdog_kt is offline
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Join Date: Jan 2008
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I think it's primarily about an interface remake, so that it's easier to click on friendly aircraft and spawn into them or multi-crew with others.

The rest of the needed capabilities are there just like you say and i particularly like how we can have DF and Coop style missions running on the same server simultaneously.

The other day i was fiddling around with the rudimentary map tools we got in the last patch, imagine my surprise when i discovered it's possible to create waypoints for your flight on the spot, assign waypoint properties and so on.

Negative points: The map tools info window needs some work (it's not possible to stretch it and some tools are hidden from view) and the fonts used for the tools need to be a bit more visible against the background clutter for the map.

Positive points: It's entirely possible to measure distances and headings on your map and set waypoints. In other words, you can spawn an entire group of aircraft instead of just one (if the server scripts permit it), have other people take control of them, draw up a mission while you are warming up your engines and go fly. It's like having a mini-FMB integrated into the actual gameplay session.
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