I don't think there is anything wrong with the multiplayer code itself. Sure the GUI could have been better (which MG has been working on) but the code itself is fairly solid. It also offers some impressive features that are unique to Cliffs of Dover. There is alot more possible with this new engine, people just need time to figure it out. Lack of documentation for the FMB slows this process down, as does missing features and bugs.
It also does not help that MG had problems with Steam not listing the servers and the current critical bugs that make it hard to enjoy MP. There are so many people who have currently put the game on the bench, waiting for the game to be fixed. The sooner we get this "one patch to rule them all" that the next update seems to be turning into, the sooner the online community can start to develop and grow.
|