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Old 07-21-2011, 05:21 AM
FG28_Kodiak FG28_Kodiak is offline
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Join Date: Dec 2009
Location: Swabia->Bavaria->Germany
Posts: 884
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To rotate a group.
For me this working:
First uncheck "Rotate Group" then enable it, after that mark the group with ALT+Left Mouse then rotate the group with the numeric keypad, the center of rotation is the position of your Mouse-Arrow.

Spawn a group of Planes without script:
The trigger name and the action name, have to be the same.
If your trigger has for example the name "SpawnAirgroup1" then you must named the action also "SpawnAirgroup1".

You can also script a Mission with C#
for example to spawn a the airgroup with a script
Make a trigger with name "SpawnAirgroup1" and a action "Airgroup1" and insert following code in the script window.

Code:
using System;
using maddox.game;
using maddox.game.world;


public class Mission : maddox.game.AMission
{
    
    public override void OnTrigger(int missionNumber, string shortName, bool active) 
    {
       base.OnTrigger(missionNumber, shortName, active); 

          if ("SpawnAirgroup1".Equals(shortName) && active) 
          { 
                AiAction action = GamePlay.gpGetAction("Airgroup1");
                if (action != null)
                {
                     action.Do();
                }
                GamePlay.gpHUDLogCenter("Spitfires near");      
                GamePlay.gpGetTrigger(shortName).Enable = false;            
          }
    }
}
With scripts you are much more flexible.

I've made tutorials about scripting in german (my english is to bad ):
http://forum.sturmovik.de/index.php/topic,689.0.html
http://forum.sturmovik.de/index.php/topic,695.0.html
http://forum.sturmovik.de/index.php/topic,699.0.html
http://forum.sturmovik.de/index.php/topic,711.0.html
http://forum.sturmovik.de/index.php/topic,721.0.html
http://forum.sturmovik.de/index.php/topic,727.0.html
http://forum.sturmovik.de/index.php/topic,764.0.html
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