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Old 07-20-2011, 08:49 PM
Ali Fish
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Quote:
Originally Posted by itgl72 View Post
Out of curiosity, is there a way for us to manually compress the image files that are causing issues? I have no idea if this is possible, just throwing out an idea.
manually compress. these textures are DDS textures, they could be put into some sort of container but presently and before any SDK output work they have to lie in a raw state. The files exist in an .SHS file that is a container but im not sure if it uses any compression tech.

i will consider doing a half size texture replacement pack next week. my expereinces with them as posted here* were inconclusive in there findings about creating better performance.

* http://forum.1cpublishing.eu/showthread.php?t=24486
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