Quote:
Originally Posted by itgl72
Out of curiosity, is there a way for us to manually compress the image files that are causing issues? I have no idea if this is possible, just throwing out an idea.
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manually compress. these textures are DDS textures, they could be put into some sort of container but presently and before any SDK output work they have to lie in a raw state. The files exist in an .SHS file that is a container but im not sure if it uses any compression tech.
i will consider doing a half size texture replacement pack next week. my expereinces with them as posted here* were inconclusive in there findings about creating better performance.
*
http://forum.1cpublishing.eu/showthread.php?t=24486