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Originally Posted by SYN_Repent
no bliss, i aint forgot that, i remind myself and others of that almost every day, but is that acceptable, to have to wait months?? i also remember the uproar over at that other flight sims forums, are you telling me luthier and his gang didnt have the time even then to look at those forums, and learn from their mistakes?? bliss, the game has massive deep lying issues, yer they say they will be fixed and have recently confirmed their continued support, but they have just released a title they know is buggy as hell, christ, look at the sound bug, its not fit for purpose, i dont see their business model, is it "buy it now and we will fix it later, but dont complain if you dont hear anything from us while we are fixing it?" from your point bliss id love to hear, you have spent lots of time trying to fix it, build a mission that works, well done for that, but its still a million miles off of a saleable product.
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What do you expect? Would you rather have these guys make a game like a first person shooter that's only content is the different amounts of weapons you can fit yourself with and then sell it to the masses for large profit? I can't even begin to imagine the sheer amount of research involved for a WWII sim let alone the complexities they are trying to do with this one. And those complexities are 10x that of some Call of Duty 15 or w/e # it's on now. There's more to compute in a spitfire cockpit than the entire character in a Call of Duty game. Those MASSIVE companies that release a simple FPS still release games with bugs and they have unlimited resources and work force. A flight sim, especially this one, is soo much more complex, yet is sold to a very very small community of people. In other words, the profits are nowhere near (if anything) to where a console crap game or a PC FPS is.
And for having deep lying issues (as you call it) this sim can have 1000x more planes and objects in a mission than ROF could ever imagine. I'd say the foundation for a solid immersive flight sim engine is there. I'd much rather have a sound bug currently, or a prop pitch lever that's backwards, or an FM problem than have the entire foundation of the flight sim with an extremely limited game engine which can't be changed.