Quote:
Originally Posted by ElAurens
And now we get to the crux of this issue.
Gamers, like winney, want SFX, and will totally discount a professional's real world experience.
There is no room for Hollywood SFX in a simulation.
I can't wait for the new sound engine and complaints that the weapons don't sound right. Well, here is a clue to start chomping on, firearms in movies sound nothing like real weapons being fired.
Thank you SYN_Bliss for your post and putting sanity into this issue.
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No SFX? Ok, so just model dots of light. Tracer by it's very nature is an effect. If you're happy with the current tracers then fine. They do however, defy the laws of physics, but it's only a game.
I'n not arguing for hollywood, i'm arguing for realism. No amount of 'i've fired 1000's of tracers' type posts can change some very basic laws of the natural world.