Sorry about all the effort everyone is putting into splitting the hairs of perception but we are not looking at the sim in a holodeck.
We're looking at it on a flat screen. In other words we ARE seeing a camera representation of the world along with sun flare effects, somewhat less than realistic land, plane, sky, etc. textures and models, all by necessity.
All these things are, by necessity, interpreted for representation on a screen under the limitations of performance and technology. Is there room for improvement? Yeah, for sure, and I'll help carry the flag but even though we want realism - even the most hardcore amongst us draws the line somewhere because ultimately it has to be enjoyable.
Since we can't have perfect physics modeling of a bullet with all of it's individual physical properties and characteristics anyway, why not get it as close as feasible and elaborate on the effects just a bit?
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